Working with teachers to find appropriate apps has had its ups and downs this year. Teachers (myself included) first think to look for goal oriented apps. For example, sight word apps or math facts apps. Goal-oriented apps generally imitate flashcards or encourage impulsive answering. Neither of those is exciting or valuable in other settings. They also think of game apps as a separate category. My view of game apps is that they have a therapeutic value, but children are already play them at home for the most part. I’ve been on the hunt for something a little more challenging that teaches problem-solving skills—but is still engaging. Thinking of the greater brain processes has helped to find more meaningful apps. Amazingly, kids love these apps just as much, and they can be used independently.
Although the web-based version has more free games, this app is great for teaching the basics of programming. Kids love this game and choose to play it during downtime when they are not given the choice to play a game like Angry Birds or Temple Run.
Children get the same kind of satisfaction solving puzzles that adults do. This logic puzzle app helps children with logical thinking skills by challenging them to use limited evidence to solve a puzzle. This is a great team effort app as well.
Tellagami has been great for helping students to express themselves in more meaningful ways. There are options for personalizing a character (gender, skin color, outfit, background, etc.) that says what the student decides. Once the character is created, the student can either speak the script or write the script for the character. I prefer this app over Talking Ben because it is more realistic and works on a variety of skills (expression, spelling, creation, etc.). It can be used for book reviews, blog posts, field trip recaps, etc.
This app is great for reading QR codes. There are a number of apps out there that do the same thing, but the layout on this one is nice. As much as I would love to do more advanced augmented reality, this technology is more reliable (at this point). Within the computer lab, students have created an interactive timeline with QR codes with the focus on computer history. Next plan is a school-wide timeline that stretches up the stairs.
And of course a game that can be used for fun (and problem-solving):
If you’re looking for a game to challenge students with their spatial problem-solving and planning, then this is a great option. The game is never the same twice and the rules are simple enough to learn.
There is a vast selection of apps, and I’d love to hear the more meaningful and challenging apps you use in your classrooms.